RaphaelRoyerRivard / MicroMachine

Starcraft 2 Bot
MIT License
12 stars 0 forks source link

Limit expansion rate based on available workers and resources #1383

Closed Unusual229 closed 3 years ago

Unusual229 commented 3 years ago

We want to avoid building a 3rd base before even finishing our 2nd base while doing a fast expand build.

We should consider the number of workers we have and the number of available mineral fields in our bases (if we don't have at least 1 worker per patch, we might not want to build a 3rd yet, for example). The same logic could likely be applied for the 4th base, beyond that we should let the economy handle it (since we have a hard worker cap).