Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:
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Let admins add external models to game to block/add jumps... #106
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m4son opened 2 years ago
Adding custom model into a map with q2pro/r1q2 overrides/ent file.
an example to load extra model to a map from .ent file
model_spawn entity from kmquake2 -> https://github.com/mczero80/KMQuake2/search?q=SP_model_spawn misc_md2 from dday -> https://github.com/InFerYes/dday/blob/f89f2b26c26708e7f12865f820a0801fb49034bf/g_misc.c#L1655
This could give admins an option to fix some maps to block access to unwanted locations or add new path... like in CTF
q2jump has an option to add invisible boxes to block paths -> https://bitbucket.org/maxwagner65/q2jump/src/master/src/
To make it solid or invisible we could use spawnflags