Open MVarland opened 2 years ago
Excellent idea! I usually sv slap
idle players to death on my server, but that only works if I'm there playing. Removing them from their team automatically would be a better solution.
My master branch appears to be out of whack and no longer in sync with yours, I will see if I can get them back on track so I can perform PRs again. In the meantime, I did write this up in an attempt to solve this https://github.com/actionquake/aq2-tng/pull/48/files
This is now implemented as cvar sv_idleremove
(thanks @darkshade9!) and will be pushed upstream to aq2-tng after a bit more testing.
Hi, Please implement forcing "team none" if a player hasn't moved for an entire round.
One idea could be a server setting to team none them instead of playing the insane sounds or a separate command & counter for the idle team-none feature.
Right now as a fellow player can only vote to kick the idling players, which might be a bit harsh if tempbanning is activated