Raptor007 / aq2-tng

Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:
https://github.com/aq2-tng/aq2-tng/tree/bots
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idea: allow clients to benefit from jmod during warmup #130

Open MVarland opened 1 year ago

MVarland commented 1 year ago

As a client I would like to be able to use jump mode while waiting for others.

Also it would be nice if the client was unable to hit for others during warmup. So "one could go through the jumps" without interruption from getting shot.

Perhaps the client command "jump 1" could enable jmod for the client during warmup?

m4son commented 1 year ago

some people like to shoot, some don't, this could be client-side command like radio or gender to turn players solid state on or off, just thinking out loud :D how it is done in jmod, https://github.com/darkshade9/aq2-jmod/search?q=shootable

darkshade9 commented 1 year ago

Adjusting player state seems to be one way to do this. We could also maybe pull logic from turning friendly fire off (dmflags) and apply it to clients with cl_warmup_invuln 1, or something like that.