Open MVarland opened 1 year ago
some people like to shoot, some don't, this could be client-side command like radio or gender to turn players solid state on or off, just thinking out loud :D how it is done in jmod, https://github.com/darkshade9/aq2-jmod/search?q=shootable
Adjusting player state seems to be one way to do this. We could also maybe pull logic from turning friendly fire off (dmflags) and apply it to clients with cl_warmup_invuln 1
, or something like that.
As a client I would like to be able to use jump mode while waiting for others.
Also it would be nice if the client was unable to hit for others during warmup. So "one could go through the jumps" without interruption from getting shot.
Perhaps the client command "jump 1" could enable jmod for the client during warmup?