Raptor007 / aq2-tng

Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:
https://github.com/aq2-tng/aq2-tng/tree/bots
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Blood splat trace shouldn't stop on players. #25

Closed Raptor007 closed 7 years ago

Raptor007 commented 8 years ago

To get rid of mid-air blood splats, I made "blooders" disappear when they hit a player, but really they should pass through and splatter on whatever they hit next.

Raptor007 commented 7 years ago

If a blooder is the same as a spray, blood_spray_touch in g_combat.c is all that needs to be tweaked for this.

Raptor007 commented 7 years ago

Done: https://github.com/Raptor007/aq2-tng/commit/fcfebe4cd265c26660cb02fcc720181304e71ccb

I also fixed bleedloc_offset: https://github.com/Raptor007/aq2-tng/commit/c54265e44511e7bda6859ff802d0d4ebaddcdf31 https://github.com/Raptor007/aq2-tng/commit/2ec01d60db16877260be71ffb6e8e02346b69d44