Closed Raptor007 closed 7 years ago
To get rid of mid-air blood splats, I made "blooders" disappear when they hit a player, but really they should pass through and splatter on whatever they hit next.
If a blooder is the same as a spray, blood_spray_touch in g_combat.c is all that needs to be tweaked for this.
Done: https://github.com/Raptor007/aq2-tng/commit/fcfebe4cd265c26660cb02fcc720181304e71ccb
I also fixed bleedloc_offset: https://github.com/Raptor007/aq2-tng/commit/c54265e44511e7bda6859ff802d0d4ebaddcdf31 https://github.com/Raptor007/aq2-tng/commit/2ec01d60db16877260be71ffb6e8e02346b69d44
To get rid of mid-air blood splats, I made "blooders" disappear when they hit a player, but really they should pass through and splatter on whatever they hit next.