Since the GUN MODE introduced to some games in a past I was thinking
AQ2 could have some sort of that too. Not exactly the gun mode but ability that server admin can give a specific player an ammo or additional item like slippers or even a weapon for current round,
few rounds or even until game ends
rcon giveplayer <id> <item/gun> <(#)num_rounds/(p)ermanent>
Command that's missing in AQ2 is mute
rcon muteplayer <id> <(r)ounds/(m)aps> #
Ability for admin to change some player to other team, that would avoid even team balance adn prevent him to use cvar team or menu to change back
client command swap would put him in a queue for team swap, if both players in each team type this, they are swapped.
For a long time awaiting events logging. When certain thing happens it should be put to logfile,
separate logfile or current default one.
HIT event logging would look something like
HIT:noob;id:player_location_xy;pro;id;player_location_xy;hit_weapon_id;hit_location;damage_given;shots_taken
Grenade/knife when thrown would be also logged as event. This could potentially give information for the longest knife kill in seconds ...
With possible time as prefix with frame number, it would look like mm:ss:ff
This would give an admin lots of chance to code something with q2admin lua scripts aka rewards for special frags/events
Or use already available event scheme from CS, RTCW:ET or like TF
http://logs.tf/94637
That would be awesome...
I had some ideas for a long time ...
Since the GUN MODE introduced to some games in a past I was thinking AQ2 could have some sort of that too. Not exactly the gun mode but ability that server admin can give a specific player an ammo or additional item like slippers or even a weapon for current round, few rounds or even until game ends
rcon giveplayer <id> <item/gun> <(#)num_rounds/(p)ermanent>
Command that's missing in AQ2 is mute
rcon muteplayer <id> <(r)ounds/(m)aps> #
Ability for admin to change some player to other team, that would avoid even team balance adn prevent him to use cvar team or menu to change back
client command
swap
would put him in a queue for team swap, if both players in each team type this, they are swapped.For a long time awaiting events logging. When certain thing happens it should be put to logfile, separate logfile or current default one. HIT event logging would look something like
HIT:noob;id:player_location_xy;pro;id;player_location_xy;hit_weapon_id;hit_location;damage_given;shots_taken
Grenade/knife when thrown would be also logged as event. This could potentially give information for the longest knife kill in seconds ... With possible time as prefix with frame number, it would look likemm:ss:ff
This would give an admin lots of chance to code something with q2admin lua scripts aka rewards for special frags/eventsOr use already available event scheme from CS, RTCW:ET or like TF http://logs.tf/94637 That would be awesome...
Over and out.