Raptor007 / aq2-tng

Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:
https://github.com/aq2-tng/aq2-tng/tree/bots
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Some ideas for this autum/fall #75

Open m4son opened 5 years ago

m4son commented 5 years ago

I had some ideas for a long time ...

  1. Since the GUN MODE introduced to some games in a past I was thinking AQ2 could have some sort of that too. Not exactly the gun mode but ability that server admin can give a specific player an ammo or additional item like slippers or even a weapon for current round, few rounds or even until game ends rcon giveplayer <id> <item/gun> <(#)num_rounds/(p)ermanent>

  2. Command that's missing in AQ2 is mute rcon muteplayer <id> <(r)ounds/(m)aps> #

  3. Ability for admin to change some player to other team, that would avoid even team balance adn prevent him to use cvar team or menu to change back

  4. client command swap would put him in a queue for team swap, if both players in each team type this, they are swapped.

  5. For a long time awaiting events logging. When certain thing happens it should be put to logfile, separate logfile or current default one. HIT event logging would look something like HIT:noob;id:player_location_xy;pro;id;player_location_xy;hit_weapon_id;hit_location;damage_given;shots_taken Grenade/knife when thrown would be also logged as event. This could potentially give information for the longest knife kill in seconds ... With possible time as prefix with frame number, it would look like mm:ss:ff This would give an admin lots of chance to code something with q2admin lua scripts aka rewards for special frags/events

Or use already available event scheme from CS, RTCW:ET or like TF http://logs.tf/94637 That would be awesome...

Over and out.

Raptor007 commented 5 years ago

I've been busy, but this is a good list for 2019. :¬)

In addition to the "give" command, I could make a proper gun-game mode for AQ2.