Open Raptor007 opened 4 years ago
Scramble will never work perfectly, unless if you implement simple sqlite to TNG and log players progression with some sort of an ELO rating, then eventeams&scramble will make sense.
Quake2 mods really shouldn't have external dependencies like SQL. If we needed persistent stat tracking across server restarts, those values could be stored in a simple text or binary file. (The fact that TNG needs to link against winsock2 for IRC code already kind of bugs me.)
But this ticket isn't about making sure every match is perfectly balanced. Someone asked me for a simple scramble option so they can use autojoin without the teams being the same every map.
There should be an option to scramble teams each map with autojoin, maybe
autojoin 2
orautoscramble 1
cvar.