Closed ssshake closed 9 years ago
I can draw a nice indicator when robot is chosen How about that?
I actually already did this. See the small videos I posted in the general chat. If you want to make a texture that looks better than a solid color circle that could work.
Can we leave an indicator on choosen robot till we didn't click another one? or takes too much time?
Not sure what you mean.
Currently when you click a robot there is a high under it.. It stays there until you click on something else
oh good then
Underground navigation would be better if we just spawn a circle similar to what happends when you click on a robot, where you click to move to when underground. Instantiate it and set a Destroy(gameObject, 3f);