Closed mehulrastogi closed 10 months ago
Can you give me some examples of how this would work, I agree these behaviours are shown by rats/mice but wouldn't conscious not to open a can of worms. Would there be a nice class Button
which when registers a press
will do some stuff to the Environment
(e.g. release a reward). This feels close to what Ryan added with the different goal types which can be added to environments.
It seems like what we really want most is dynamic environments first...then these types of actions could be relatively easily added by individual users.
@mehulrastogi wondering if this overlaps with the last comment I made on #84. walls, objects, buttons, teleports, etc. should eventually all be independent classes with their own update and render functions. not a small change but in the long term this would be awesome to implement.
If so can I close this?
Yeah it kind of is. Closing this issue
Opening a discussion for expanding the actions allowed within the RiaB framework. The following was suggested by @Jeff.
The behavior experiments require rats/mice to do some actions other than navigation. These range from pressing a lever (/button), licking, eating, rolling a wheel, etc. @TomGeorge1234 I think we should think about expanding the environment to handle these sorts of actions.
I was thinking about a spatial button in a box as an initial proof of concept. Obviously, this is a step toward dynamic environments where agents can do tasks in steps. A simple task might be to press a button to go to the next room to get a reward.
Thoughts?