when changing weapon category ratpoison just crashed
Exception in thread "DefaultDispatcher-worker-3" kotlin.KotlinNullPointerException
at rat.poison.ui.tabs.AimTab$15.invoke(AimTab.kt:350)
at rat.poison.ui.tabs.AimTab$15.invoke(AimTab.kt:19)
at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9)
at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.set(Selection.java:103)
at com.badlogic.gdx.scenes.scene2d.ui.SelectBox.setSelected(SelectBox.java:271)
at rat.poison.ui.UIUpdateKt.uiUpdate(UIUpdate.kt:74)
at rat.poison.ui.tabs.AimTab$10.invoke(AimTab.kt:261)
at rat.poison.ui.tabs.AimTab$10.invoke(AimTab.kt:19)
at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9)
at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.clear(Selection.java:198)
at com.badlogic.gdx.scenes.scene2d.ui.SelectBox.clearItems(SelectBox.java:162)
at rat.poison.ui.tabs.AimTab$9.invoke(AimTab.kt:235)
at rat.poison.ui.tabs.AimTab$9.invoke(AimTab.kt:19)
at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9)
at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218)
at com.badlogic.gdx.scenes.scene2d.utils.Selection.choose(Selection.java:52)
at com.badlogic.gdx.scenes.scene2d.utils.ArraySelection.choose(ArraySelection.java:24)
at com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxList$2.clicked(SelectBox.java:375)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:350)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:86)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input.update(Lwjgl3Input.java:178)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:390)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111)
at rat.poison.RatPoison$main$1.invokeSuspend(RatPoison.kt:144)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(Dispatched.kt:233)
at kotlinx.coroutines.scheduling.CoroutineScheduler.runSafely(CoroutineScheduler.kt:594)
at kotlinx.coroutines.scheduling.CoroutineScheduler.access$runSafely(CoroutineScheduler.kt:60)
at kotlinx.coroutines.scheduling.CoroutineScheduler$Worker.run(CoroutineScheduler.kt:742)
when changing weapon category ratpoison just crashed
Exception in thread "DefaultDispatcher-worker-3" kotlin.KotlinNullPointerException at rat.poison.ui.tabs.AimTab$15.invoke(AimTab.kt:350) at rat.poison.ui.tabs.AimTab$15.invoke(AimTab.kt:19) at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9) at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28) at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183) at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148) at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218) at com.badlogic.gdx.scenes.scene2d.utils.Selection.set(Selection.java:103) at com.badlogic.gdx.scenes.scene2d.ui.SelectBox.setSelected(SelectBox.java:271) at rat.poison.ui.UIUpdateKt.uiUpdate(UIUpdate.kt:74) at rat.poison.ui.tabs.AimTab$10.invoke(AimTab.kt:261) at rat.poison.ui.tabs.AimTab$10.invoke(AimTab.kt:19) at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9) at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28) at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183) at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148) at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218) at com.badlogic.gdx.scenes.scene2d.utils.Selection.clear(Selection.java:198) at com.badlogic.gdx.scenes.scene2d.ui.SelectBox.clearItems(SelectBox.java:162) at rat.poison.ui.tabs.AimTab$9.invoke(AimTab.kt:235) at rat.poison.ui.tabs.AimTab$9.invoke(AimTab.kt:19) at rat.poison.ui.UIUtilKt$changed$listener$1.changed(UIUtil.kt:9) at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28) at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:183) at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:148) at com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218) at com.badlogic.gdx.scenes.scene2d.utils.Selection.choose(Selection.java:52) at com.badlogic.gdx.scenes.scene2d.utils.ArraySelection.choose(ArraySelection.java:24) at com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxList$2.clicked(SelectBox.java:375) at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88) at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59) at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:350) at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124) at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:86) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input.update(Lwjgl3Input.java:178) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:390) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111)
at rat.poison.RatPoison$main$1.invokeSuspend(RatPoison.kt:144)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(Dispatched.kt:233)
at kotlinx.coroutines.scheduling.CoroutineScheduler.runSafely(CoroutineScheduler.kt:594)
at kotlinx.coroutines.scheduling.CoroutineScheduler.access$runSafely(CoroutineScheduler.kt:60)
at kotlinx.coroutines.scheduling.CoroutineScheduler$Worker.run(CoroutineScheduler.kt:742)