NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component*)
at BaseMonoBehaviour.get_transform () [0x00000] in D:\code\unity\Clockwork Riot\Assets\Scripts\BaseMonoBehaviour.cs:40
at SoundPlayer.playSound (System.String name) [0x00000] in D:\code\unity\Clockwork Riot\Assets\Scripts\SoundPlayer.cs:88
at Spear.explode () [0x0000c] in D:\code\unity\Clockwork Riot\Assets\Scripts\Weapons\Pakal\Spear.cs:283
at Spear.outOfTime () [0x0001f] in D:\code\unity\Clockwork Riot\Assets\Scripts\Weapons\Pakal\Spear.cs:86
at RoundTimer.processShootTurn () [0x000fc] in D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:349
at RoundTimer.update (Single dt) [0x00134] in D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:214
at World.update (Single dt) [0x00353] in D:\code\unity\Clockwork Riot\Assets\Scripts\World.cs:1423
at Game.FixedUpdate () [0x0034d] in D:\code\unity\Clockwork Riot\Assets\Scripts\Game.cs:660
[316:] EXCEPTION handling: NullReferenceException
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component*) at BaseMonoBehaviour.get_transform () [0x00000] in D:\code\unity\Clockwork Riot\Assets\Scripts\BaseMonoBehaviour.cs:40 at SoundPlayer.playSound (System.String name) [0x00000] in D:\code\unity\Clockwork Riot\Assets\Scripts\SoundPlayer.cs:88 at Spear.explode () [0x0000c] in D:\code\unity\Clockwork Riot\Assets\Scripts\Weapons\Pakal\Spear.cs:283 at Spear.outOfTime () [0x0001f] in D:\code\unity\Clockwork Riot\Assets\Scripts\Weapons\Pakal\Spear.cs:86 at RoundTimer.processShootTurn () [0x000fc] in D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:349 at RoundTimer.update (Single dt) [0x00134] in D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:214 at World.update (Single dt) [0x00353] in D:\code\unity\Clockwork Riot\Assets\Scripts\World.cs:1423 at Game.FixedUpdate () [0x0034d] in D:\code\unity\Clockwork Riot\Assets\Scripts\Game.cs:660