Raveler / Mayan-Death-Robots

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Invalid method called: Snowman Snowball(Clone).explode: RPC Manager not initialized! #1789

Closed Raveler closed 7 years ago

Raveler commented 7 years ago

We are all ready and time has gone below special weapon round - skip at frame 13436! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundTimer:processChooseWeaponTurn() (at D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:315) RoundTimer:update(Single) (at D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:212) World:update(Single) (at D:\code\unity\Clockwork Riot\Assets\Scripts\World.cs:1355) Game:FixedUpdate() (at D:\code\unity\Clockwork Riot\Assets\Scripts\Game.cs:740)

(Filename: D:/code/unity/Clockwork Riot/Assets/Scripts/RoundTimer.cs Line: 315)

Start next turn! do chooseWeaponTurn: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundTimer:startNextTurn() (at D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:372) RoundTimer:processChooseWeaponTurn() (at D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:326) RoundTimer:update(Single) (at D:\code\unity\Clockwork Riot\Assets\Scripts\RoundTimer.cs:212) World:update(Single) (at D:\code\unity\Clockwork Riot\Assets\Scripts\World.cs:1355) Game:FixedUpdate() (at D:\code\unity\Clockwork Riot\Assets\Scripts\Game.cs:740)

(Filename: D:/code/unity/Clockwork Riot/Assets/Scripts/RoundTimer.cs Line: 372)

Invalid method called: Snowman Snowball(Clone).explode: RPC Manager not initialized! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NetworkedRPCManager:callReal(String, Boolean, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:119) NetworkedRPCManager:callFromExternal(String, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:109) Pineapple:OnNetworkedCollisionEnter2D(NetworkedCollision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\PersonWorld\Pineapple.cs:98) UnityEngine.Component:SendMessage(Component*, String, Object, SendMessageOptions) LocalPhysics:OnCollisionEnter2D(Collision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\Tracking\LocalPhysics.cs:130)

(Filename: D:/code/unity/Clockwork Riot/Assets/Scripts/Networking/EventSources/NetworkedRPCManager.cs Line: 119)

Invalid method called: Snowman Snowball(Clone).explode: RPC Manager not initialized! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NetworkedRPCManager:callReal(String, Boolean, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:119) NetworkedRPCManager:callFromExternal(String, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:109) Pineapple:OnNetworkedCollisionEnter2D(NetworkedCollision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\PersonWorld\Pineapple.cs:98) UnityEngine.Component:SendMessage(Component*, String, Object, SendMessageOptions) LocalPhysics:OnCollisionEnter2D(Collision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\Tracking\LocalPhysics.cs:130)

(Filename: D:/code/unity/Clockwork Riot/Assets/Scripts/Networking/EventSources/NetworkedRPCManager.cs Line: 119)

Invalid method called: Snowman Snowball(Clone).explode: RPC Manager not initialized! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NetworkedRPCManager:callReal(String, Boolean, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:119) NetworkedRPCManager:callFromExternal(String, Object[]) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\EventSources\NetworkedRPCManager.cs:109) Pineapple:OnNetworkedCollisionEnter2D(NetworkedCollision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\PersonWorld\Pineapple.cs:98) UnityEngine.Component:SendMessage(Component*, String, Object, SendMessageOptions) LocalPhysics:OnCollisionEnter2D(Collision2D) (at D:\code\unity\Clockwork Riot\Assets\Scripts\Networking\Tracking\LocalPhysics.cs:130)