I noticed while testing with AER that the cycle_targets refreshing of DoTs seemed oddly conservative when using the Bracers considering the additional execute damage.
I tested this as a quick proof of concept in SimC on Beastlord sims when using Bracers and it appeared to be a gain:
T21_Rogue_Assassination : 3529941 dps, 2116847 dps to main target
T21_Rogue_Assassination_alter : 3617110 dps, 2131623 dps to main target
However, I did not have time to do comprehensive tests on the specific remains, adding to other lines, adding to Garrote, etc. This may need more investigation.
I noticed while testing with AER that the cycle_targets refreshing of DoTs seemed oddly conservative when using the Bracers considering the additional execute damage.
I tested this as a quick proof of concept in SimC on Beastlord sims when using Bracers and it appeared to be a gain:
actions.maintain+=/rupture,cycle_targets=1,if=combo_points>=4&refreshable&(pmultiplier<=1|remains<=tick_time)&(!exsanguinated|remains<=tick_time*2)&target.time_to_die-remains>6
vs.
actions.maintain+=/rupture,cycle_targets=1,if=combo_points>=4&refreshable&(pmultiplier<=1|remains<=tick_time)&(!exsanguinated|remains<=tick_time*2)&target.time_to_die-remains>4
T21_Rogue_Assassination : 3529941 dps, 2116847 dps to main target T21_Rogue_Assassination_alter : 3617110 dps, 2131623 dps to main target
However, I did not have time to do comprehensive tests on the specific remains, adding to other lines, adding to Garrote, etc. This may need more investigation.