Closed BatushkaDB closed 6 years ago
can confirm that.
It seems to be no win for MfD.
also restricting the use with a shuriken combo condition seems like a slight win
&(!buff.focused_shurikens.stack<=4&spell_targets.shuriken_storm>=3|spell_targets.shuriken_storm<3)
Ontop of these previous improvements, prioritizing Backstab over Shuriken Storm during SoD when coming out of ShD is a gain for 2-targets fights (and only for 2-targets fights)
I replaced the Shuriken Storm builder line :
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2+buff.the_first_of_the_dead.up
for this one :
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2+buff.the_first_of_the_dead.up&(spell_targets.shuriken_storm!=2|(spell_targets.shuriken_storm=2&!buff.symbols_of_death.up&!buff.master_of_subtlety.up))
Thank you for the suggested improvements. I have compiled and added the improvements in https://github.com/simulationcraft/simc/commit/4a4a1240e71ab58a79e9586959c0061852995397.
Looking for the reasons why we don't put nightblade on both targets in 2-targets fights, i tried to see what would happen if we did.
I simply deleted the emphasized terms in the following APL line :
actions.finish+=/nightblade,cycle_targets=1,if=(!talent.death_from_above.enabled|set_bonus.tier19_2pc)&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>12&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up)
It appears to be a main target DPS loss, but a DPS gain overall.
This is also a gain for higher numbers of targets, but i think it's possible to do much better than simply multidoting everything for 3+ targets, and maybe for 2 targets.