Closed Xerkus closed 3 months ago
I have no idea what you're trying to say
I think problem is not that debuf is not applied but conditions for its removal are broken leading to status effect getting immediately removed before UI had time to react.
I observed screen sometimes flashing with red suffocation overlay with no status icon appearing which supports my conclusion.
Also, I managed to catch suffocation debuff ingame name, it is simply "No Oxygen"
RE2 and Vanilla NoOxygen status effect are almost identical; differing only in how much health is taken off. If it's cancelling itself too early in RE2, then it's doing the same in vanilla.
I did a series of tests again:
New RE2 start on Omicron. I removed helmet and NoOxygen applied properly. Then I did as in all previous tests: gm on
to fly to space in the suit. In space gm off
then restart the game. After loading into save I remove helmet and see that No Oxygen is not applied. Upon return to Omicron issue persisted as well.
Same test in RE1: issue not observed. Same test in vanilla: issue not observed.
Another RE2 test: in a new game use sbp
to spawn ship and get to space that way. Result: No Oxygen applied normally. Looks like using gm
permanently affects character in this aspect but for some reason only in RE2.
I will mark this as a game bug and close the issue, as there's not much we could do it fix it.
Reforged Eden 2 Build Number
13
Game mode
Survival
Tested in vanilla
Issue does not happen in vanilla
Description of issue
Suffocation debuff is applied for 1 second with very long delay before it is applied again. Slow regeneration with alpha implant can keep person alive indefinitely. Debuff is applied more often while jumping and running but standing still I abandoned timing attempt after 10 minutes.
Same effect in space, with or without helmet and in a new game.
Error code from console or log (Optional)
No response
POI Name
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Playfield Name
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Playfield Class
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Star Name
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Star Class
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Mission Name
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Mission Objective
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Game Seed
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