RavinMaddHatter / Bedrock-Technical-Resource-Pack

This pack contains visual repressentations for a large number of technical feauters in minecraft.
MIT License
67 stars 6 forks source link

Alternative chunk line visualization #5

Open reedacartwright opened 2 years ago

reedacartwright commented 2 years ago

Would it be possible to implement a chunk line visualization using the same png techniques as used to display slime chunks, sim distances, and spawning areas?

RavinMaddHatter commented 2 years ago

Yes but it would be more laggy. The reason is that this slime thing is only 1 pixel per chunk. It would probably be better for us to just draw chunk lines in the ticking area

On Mon, Apr 25, 2022, 3:34 PM Reed A. Cartwright @.***> wrote:

Would it be possible to implement a chunk line visualization using the same png techniques as used to display slime chunks, sim distances, and spawning areas?

— Reply to this email directly, view it on GitHub https://github.com/RavinMaddHatter/Bedrock-Technical-Resource-Pack/issues/5, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABBUC5HGRIBSN25CW5RJL3TVG4MXXANCNFSM5UJ66TUA . You are receiving this because you are subscribed to this thread.Message ID: @.***>

reedacartwright commented 2 years ago

I'm thinking a 209x209 image, with 1-pixel = 1-block resolution, but offset so that the "chunk line" covers half the outer ring of blocks in each chunk. That would cover sim6.

145x145 would cover sim 4.