RavinMaddHatter / Madhatters-Table-Top-RPG-Mini-Maker

A model maker for DND, Pathfinder, Shadowrun, Warhammer or many others.
MIT License
0 stars 0 forks source link

Baking error #1

Open fire opened 3 hours ago

fire commented 3 hours ago

The baking is occurring on line 439 of new_character_menu script.

The export is occurring on line 445.

Tracking here.

fire commented 3 hours ago

Testing using the build from https://github.com/godotengine/godot/actions/runs/10996471374

fire commented 3 hours ago

369908779-57458a2d-52ce-442b-9625-0760d1782b6c

Noticed that you did not assign a skeleton or a skin to the mesh instance, so it's a baked mesh -- which makes sense?

fire commented 3 hours ago

Changes are on a branch https://github.com/RavinMaddHatter/Madhatters-Table-Top-RPG-Mini-Maker/tree/4.4Beta

fire commented 3 hours ago

There seems to be a missing feature to bake both blend shapes and skeleton poses.

fire commented 3 hours ago

Why are you using the obj exporter and not the gltf exporter?

https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/exporting_3d_scenes.html

Have to leave now. Will review later.

RavinMaddHatter commented 3 hours ago

I am using an obj export because I have tools I understand better that work with obj, and long term my goal is to use this to make 3d prints.

RavinMaddHatter commented 3 hours ago

Skins and uvs are not important to me project, so I didn't set them. It sounds like the Godot export is missing blends, vs poses. If I can just do poses, I would like to see how that works.