Open GreenE11 opened 1 year ago
For me personally, it would actually be sufficient to bulk "export" the texture.cnt
and bulk "repack" it again
Thanks!
Reg. Hype, it is supported in the Archive Explorer in RCP, so you can view and export the textures. To access it you would go to the Utilities page and in the Archive Explorer utility you choose CPA Archive (.cnt)
and then Playmobil: Hype (PC)
.
The problem though is that Hype textures are usually 16-bit rather than 24/32-bit, and RCP currently doesn't support modifying those. That is something I can look into adding support for though, but might take a bit as I'm busy with other projects and features at the moment.
Feel free to add me on Discord if you'd like to discuss this and the BinarySerializer
code more. Now that Discord doesn't have the unique number tags anymore you can add me from the same username as here (though all lowercase).
First of all great work!
I really love Hype The Time Quest and i'd like to make a texture mod for it. Is there any chance you can also add that game? I know you are already supporting it on raym.app so it should be possible right?
I'm currently going through this and the
BinarySerializer
code as you might noticed but i'm having a hard time comprehending.Cheers