RayTrace082 / untamedwilds

GNU General Public License v3.0
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Mob spawn rate adjustment on the config #67

Closed DearGodPLS closed 2 years ago

DearGodPLS commented 3 years ago

On the new update mob spawning is insane and its starting to lag the game. I've tinkered around the config and yet the problem still occurs; mobs are everywhere on top of trees and even big cats in the middle of the ocean. please for the love of god do something about this, the game is just unplayable.

RayTrace082 commented 3 years ago

Do all mobs do that, or is it limited to a specific subset? Are you running additional mods? It works fine on my machine (mobs spawning in trees is an unintended, but known side-effect of allowing mobs to spawn fine in Jungles)

DearGodPLS commented 3 years ago

All mobs especially hippos are spawning in extremely large groups. Yes I have additional mods installed.

DearGodPLS commented 2 years ago

I've played the mod without any additional mods, and the mob spawning frenzy still persists.

RayTrace082 commented 2 years ago

Can you provide a screenshot? Also, could you delete the config file 'untamedwilds-common.toml' so it can regenerate back to its default values and see if the issue persists?

As it stands, the default spawn rate for the larger mobs should mean that 1 out of every 24 chunks should have a mob (or a pack, in the case of Hippos, Lions, Hyenas and Boars). This value should be closer to 1 out of 32 due to additional checks and occasional failed spawns

DearGodPLS commented 2 years ago

Removing the config file actually fixed the issue! I checked that the old config file had additional lines to fit the mod with the world generation mod that I had previously installed.