RayTrace082 / untamedwilds

GNU General Public License v3.0
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Volume of added animal sounds not based on player position #78

Closed Maltshakes closed 2 years ago

Maltshakes commented 2 years ago

Describe the bug The sounds added for animals (for example: big cats, hippos, and bison) do not lower in volume when the player is far away or is walking away from the source of the sound. I tried putting together a short video to show how it compares to vanilla sheep sounds as you get further away.

https://youtu.be/InXmSdvxx3s

Version (please complete the following information):

RayTrace082 commented 2 years ago

Well, this was incredibly stupid

Turns out it's a bug from vanilla (MC-146721), and it turns out I just have to change the .ogg files to be Mono instead of Stereo. Will be fixed by next release