Open trevordblack opened 4 years ago
Lots of discussion in how to deal with intersection inaccuracies and surface acne happening in #137.
That issue is also lots of things jumbled into one issue. I carved out epsilons and put it into its own issue.
Ref. “A Fast and Robust Method for Avoiding Self-Intersection”, Ray Tracing Gems, part II, chapter 6.
There's another epsilon lurking in constant_medium.h as well. Search for rec1.t.
constant_medium.h
rec1.t
ack "\.000"
Lots of discussion in how to deal with intersection inaccuracies and surface acne happening in #137.
That issue is also lots of things jumbled into one issue. I carved out epsilons and put it into its own issue.