Closed DogeThis closed 1 year ago
Not quite sure how save files like to be passed in this game, so here's all my saves. The first slot save should be Ike's paralogue and I have a weak unit fielded :).
Shoot, I forgot that Vander can't die. Please field another unit in case you get to this before I fix that save.
Here's Chapter#0
(application of the no enemy phase music
mod)
followed by Chapter#1) (application of
the emblems dont kill` mod)
Displaying as pretty XML in WinMerge shows
We lose the changes to EnemyEncountBgm
, EnemyPhaseBgm
, in #1
, which it itself applies the Flag
change.
Fixed, thanks for the report.
Cobalt version - latest at the time of filing (0.9.2)
Two mods are involved with this issue.
no enemy phase music
- Modifies theEnemyPhaseBgm
,AllyPhaseBgm
, andEnemyEncountBgm
, attributes in Data -> Param In isolation, this makes it so that the player phase music and the enemy phase music are the same, removing the music transition between player and enemy phases.emblems dont kill
- Modifies theFlag
attribute in Data -> Param. In isolation, this makes it so that, during emblem paralogues only, killed allies in Classic mode do not die and merely retreat.Steps to reproduce:
Expected: The enemy phase music doesn't play and the paralogue-specific music continues to play. Weak character gets killed but doesn't die.
Actual: While weak character gets killed but doesn't die, the enemy phase music plays instead of the paralogue-specific music.
Hypothesis: Naive guess is, perhaps merging needs to be done per parameter, and not by line.
for repro.zip