Razakhel / RaZ

Modern & multiplatform 3D game engine in C++17
http://razakhel.github.io/RaZ
MIT License
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Add multiplication between quaternion #10

Closed alexandre-janniaux closed 4 years ago

alexandre-janniaux commented 4 years ago

Using quaternion for composing non-translation transforms is more efficient than matrix composition.

This PR adds the necessary functions. They were written by @Razakhel first and fixed by myself.