Open RazeLighter777 opened 5 years ago
This will require refactoring the damage system / stats, but will overall boost the interestingness of the game. Also will require creating Gibs. (dismembered parts) which should be edible.
The protection each part receives will be calculated by the Stats
class. These stats can be added to with armor. (Like leftLegProtection
or headProtection
. Body
instances have a blood loss which is deducted from the blood
value in the Stats
class.
Create some sort of way for attacks to dismember/crush limbs. Health really just represents blood loss. Make some sort of skeletal structure / tree. Allow players to optionally target specific zones on a mob. Make attacks only apply to limbs. The total health you have is just the sum of your limbs, if the part is marked critical and the health is zero death ensues. If the part is marked as severed, the child parts will fly off.