Razish / QtZ

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Pmove rewrite / framerate-independent physics #17

Open Razish opened 11 years ago

Razish commented 11 years ago

See http://gafferongames.com/game-physics/fix-your-timestep/ and http://gafferongames.com/game-physics/networked-physics/

I've already done a bit of work on it based on pm_fixed, but it's not perfect. CPMA devs show no sign of releasing their code for it </3

Razish commented 11 years ago

Related links: http://www.psycco.de/125fps/UpsetChaps%20Quake3%20Guide%20-%20Why%20Your%20Framerate%20Affects%20Jumping.htm http://forums.wireheadstudios.org/index.php?topic=3553.5

Razish commented 11 years ago

Also to consider floating point or nanosecond frametimes, rewrite event pump and other timestamped things (net), perhaps multiple threads. Could poke TTimo/es_core