Open Razish opened 11 years ago
See http://gafferongames.com/game-physics/fix-your-timestep/ and http://gafferongames.com/game-physics/networked-physics/
I've already done a bit of work on it based on pm_fixed, but it's not perfect. CPMA devs show no sign of releasing their code for it </3
Related links: http://www.psycco.de/125fps/UpsetChaps%20Quake3%20Guide%20-%20Why%20Your%20Framerate%20Affects%20Jumping.htm http://forums.wireheadstudios.org/index.php?topic=3553.5
Also to consider floating point or nanosecond frametimes, rewrite event pump and other timestamped things (net), perhaps multiple threads. Could poke TTimo/es_core
See http://gafferongames.com/game-physics/fix-your-timestep/ and http://gafferongames.com/game-physics/networked-physics/
I've already done a bit of work on it based on pm_fixed, but it's not perfect. CPMA devs show no sign of releasing their code for it </3