Closed Exmirai closed 10 years ago
That's because you're running a debug build of OpenJK, which triggers asserts. Does it run fine on a release build?
Could you also list lines in the console that would indicate which model/shader is failing to load?
Everything registers fine here. Using cg_logDebug 1
will print to japlus/logs/cl/debug.log
if there are missing resources.
It should look like this http://www.youtube.com/watch?v=Phi5GqsfaXM
ah, really, works perfect on openjk release build :)