Razish / japp

JA++ server and client modification for Jedi Academy
GNU General Public License v2.0
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The mod doesn't load completely #132

Closed ghost closed 10 years ago

ghost commented 10 years ago

Linux 64-bit.

I can see the JA++ menus and all, but the chatbox and sabers are the default ones (basejka). What information do you need?

Razish commented 10 years ago

Well I assume it's able to load the .so or it would fatally error. I recently changed some cvar defaults back to match base/JA+ as this was a common complaint and kept people from switching over because they didn't want to have to manually configure it to look like base.

Try out this config?

ghost commented 10 years ago

I suppose putting this in my autoexec.cfg would be sufficient?

ghost commented 10 years ago

I've tried the config, but it didn't change anything. I can switch to SFX sabers in the saber edit menu, but the in-game saber style doesn't change. Using /saber doesn't help.

Razish commented 10 years ago

Yes, autoexec.cfg would work.

The menus are incredibly outdated. See Razish/japp-assets#1

ghost commented 10 years ago

As I've said, it didn't change anything. A few days ago I've tried the mod on my debian box and it worked well - perhaps you've changed something in the past few days?

Razish commented 10 years ago

To verify the mod is loading correctly, is the map loading screen different? i.e. shows percentage loaded, and JA++ version details in-between server name and gametype rules?

ghost commented 10 years ago

It shows the JA++ version, the loading bar seems to be different, but there is no percentage (there used to be on previous versions).

Razish commented 10 years ago

Not sure what to say, it works here on linux64. Are you compiling it yourself? I'll upload another build now, see if that works.

Exmirai commented 10 years ago

I think I know what the problem xD, are you using openjk?

Razish commented 10 years ago

They are. It's the only client for Linux

ghost commented 10 years ago

It shouldn't be openjk's problem, because the same mod worked a few days ago on debian.

ghost commented 10 years ago

I've tried building it, but it always ends up with the following error:

`lua/lua.c:67:31: fatal error: readline/readline.h: No such file or directory

include <readline/readline.h>

                           ^

compilation terminated. scons: *** [lua/lua.os] Error 1 scons: building terminated because of errors. `

Razish commented 10 years ago

Oh. Try installing libreadline-dev and let me know if that fixes it.

ghost commented 10 years ago

Nope. Still doesn't work. I've compiled the so files and used the pk3s from here https://dl.dropboxusercontent.com/u/41352148/japp/download.html, but the result is the same. JA++ menus, but no SFX sabers and no chatbox.

Exmirai commented 10 years ago

try to install assets :\ https://www.dropbox.com/s/6do8oyee01gl2wc/japp_assets.pk3

ghost commented 10 years ago

Nope, still not working.

ghost commented 10 years ago

Just to confirm, what is the list of files that should be put in japlus and base folders?

Razish commented 10 years ago

Nothing in base.

In japlus: cgamex86_64.so, uix86_64.so, jampgamex86_64.so cl_assets.pk3, sh_animations.pk3, sh_lua.pk3

As described here

ghost commented 10 years ago

Hmm. I was putting the so files into base. After moving all of them to japlus and restoring the default files in base, I can see the chatbox and all the other ja++ goodies, HOWEVER, for the life of me, I cannot get the SFX saber styles to work. What's wrong?

Razish commented 10 years ago

I removed cg_saberBladeStyle and made it an option in cg_newFX - see the bit-value calculator

ghost commented 10 years ago

Thanks. I've set it to 32 and it works now.