Closed ghost closed 10 years ago
Well I assume it's able to load the .so or it would fatally error. I recently changed some cvar defaults back to match base/JA+ as this was a common complaint and kept people from switching over because they didn't want to have to manually configure it to look like base.
Try out this config?
I suppose putting this in my autoexec.cfg would be sufficient?
I've tried the config, but it didn't change anything. I can switch to SFX sabers in the saber edit menu, but the in-game saber style doesn't change. Using /saber doesn't help.
Yes, autoexec.cfg would work.
The menus are incredibly outdated. See Razish/japp-assets#1
As I've said, it didn't change anything. A few days ago I've tried the mod on my debian box and it worked well - perhaps you've changed something in the past few days?
To verify the mod is loading correctly, is the map loading screen different? i.e. shows percentage loaded, and JA++ version details in-between server name and gametype rules?
It shows the JA++ version, the loading bar seems to be different, but there is no percentage (there used to be on previous versions).
Not sure what to say, it works here on linux64. Are you compiling it yourself? I'll upload another build now, see if that works.
I think I know what the problem xD, are you using openjk?
They are. It's the only client for Linux
It shouldn't be openjk's problem, because the same mod worked a few days ago on debian.
I've tried building it, but it always ends up with the following error:
`lua/lua.c:67:31: fatal error: readline/readline.h: No such file or directory
^
compilation terminated. scons: *** [lua/lua.os] Error 1 scons: building terminated because of errors. `
Oh. Try installing libreadline-dev
and let me know if that fixes it.
Nope. Still doesn't work. I've compiled the so files and used the pk3s from here https://dl.dropboxusercontent.com/u/41352148/japp/download.html, but the result is the same. JA++ menus, but no SFX sabers and no chatbox.
try to install assets :\ https://www.dropbox.com/s/6do8oyee01gl2wc/japp_assets.pk3
Nope, still not working.
Just to confirm, what is the list of files that should be put in japlus
and base
folders?
Nothing in base.
In japlus:
cgamex86_64.so
, uix86_64.so
, jampgamex86_64.so
cl_assets.pk3
, sh_animations.pk3
, sh_lua.pk3
As described here
Hmm. I was putting the so files into base
.
After moving all of them to japlus
and restoring the default files in base
, I can see the chatbox and all the other ja++ goodies, HOWEVER, for the life of me, I cannot get the SFX saber styles to work. What's wrong?
I removed cg_saberBladeStyle
and made it an option in cg_newFX
- see the bit-value calculator
Thanks. I've set it to 32 and it works now.
Linux 64-bit.
I can see the JA++ menus and all, but the chatbox and sabers are the default ones (basejka). What information do you need?