Closed ghost closed 8 years ago
first "invalid playerState field count" probably because of network mismatch ( optimized vehicle networking )
Is the server and client OpenJK newer than September 29th? Because if you only see "invalid playerState field count" then its before the fixes there which show that whole line
Yeah after updating my client OpenJK it works properly.
I fixed the mentioned emotes on my build. Do you want me to make a pull request of it?
ya
fixed all bugs
I just updated the server side build of JA++ for my clan which wasn't done since april and I encountered a few bugs.
"invalid playerState field count"
This error message can be found here:
https://github.com/JACoders/OpenJK/blob/d455743cd7b3584b4a131f79fb758250f206c444/codemp/qcommon/msg.cpp#L2367