Open Wookiee- opened 8 years ago
Found the problem I think it maybe openjk with Net_Sleep etc https://github.com/JACoders/OpenJK/commit/7b1256ba0a46789986383567f76fa9717b39cfb4. I could be wrong but just throwing out idea's.
Seems more of an issue with camera angles.
That's not likely to be reverted even if it has a cause to this at all.
Ok, I found an old openjkded.x86_64 and still doing the same issue so Net_Sleep is ruled out.
I think I have found the problem g_forceClientUpdateRate 250 - Force a client update if a movement command is not received within x milliseconds.
I have set it to 0 and it seems to have solved the issue, though I maybe wrong.
Shouldn't be causing a hitch. Are you getting a hitch on the server or client. This ensures you don't cheat through triggers etc with low snaps and other lag related problems or cheat lag.
This is serverside after showing Razor on my aussie ja++ server, I will let razor comment on this.
If that's the case though it (potentially) affects OJK's server mod code too.
The issue is definitely server-side hitches.
g_forceClientUpdateRate
does have a noticeable effect, but I'm not entirely sure if that's the root cause or just exposing the real issue more frequently (i.e. a hitch in Clientthink_real
)
Razor and I have been testing the current build of ja++ and it seems the mod is causing cpu hitches causing problem of the thirdperson camera going out of whack for a 1 second.