Closed Razish closed 8 years ago
It's actually related to checking for sabers only.
If you still allow melee and turrets then it's not technically saber only. It should be smart enough to disable ammo if all weapons that use an ammo type are disabled.
disable ammo if all weapons that use an ammo type are disabled
Agreed. It could be done on a per ammo type basis so it only keeps around the relevant ammo pickups.
May want to still improve the saber only early out so it doesn't have to do even more checks for per ammo, though.
Not a performance issue, the check for spawning pickups only need to be done once.
issue seems related to trip mines etc being ammo_ entities