Closed ghost closed 7 years ago
Probably related to razor's vector changes in ja++ ?
@Razish
Yeah it's the same with all walker- type vehicles
I just compared alt-fire in atst_vehicle between OpenJK and JA++, it's identical here. Also tested on sv_fps 20 and 40
Something is causing the ATST vehicle to get locked from aiming upwards, preventing the Hoth siege part with the ATST from being possible. You can aim up when you first enter the vehicle and then it is instantly locked to forward or down. Speed of the ATST secondary fire is also incredibly fast.