Closed athanclark closed 7 years ago
Please download assets from http://github.com/Razish/japp-assets . It is essential for both client and servrr
On Mar 30, 2017 12:21, "Athan Clark" notifications@github.com wrote:
Hi all, I'm just toying with this mod. I've cloned the repository, and build it from source on an x86_64 linux box, and installed it alongside OpenJK - specifically; OpenJK is installed under $GAMEDATA = /usr/local/JediAcademy (this is its GameData folder), copied the japlus/*.so to ${GAMEDATA}/japlus/, and have also copied the usual shared libraries to ~/.local/share/openjk/{base/,japlus/}. When I start my own local server (just to toy with the JA++ client, I'm not sure how to use either the server or the client), I see the following error / warning in my terminal when invoking ${GAMEDATA}/openjk.x86_64 when my current working directory is $GAMEDATA:
... VM_Create: uix86_64.so succeeded VM_Create: cgamex86_64.so succeeded Logging to logs/cl/console.log Logging to logs/cl/chat.log Not logging debug messages to disk. Logging to logs/cl/security.log Server support hints: 0x5F ...loaded 5153 faces, 15 meshes, 12 trisurfs, 11 flares ^2JPLua:^1 Failed to load main scripts: lua/init.lua LoadFile: Failed to load lua/init.lua, file doesn't exist
Should this be of concern? I haven't seen a drastic change in the gameplay of JA yet, so I'm not sure if this mod is working (this is my first time using it). I've also tried to download & copy the "[Client] Enable new JA++ features" from the landing page, to ${GAMEDATA}/cljapp.cfg (I'm not sure where this actually belongs). But, I've also tried doing a find * -f |grep "init.lua" in the japlus repo, and haven't found anything.
Thank you in advance for your help!!
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@EpicLoyd Where should I place them? In ${GAMEDATA}/japlus/
? Thank you for your help
Ya, copy everything to japlus. But it would be better if u will put everything in *.pk3 and place it in japlus
On Mar 30, 2017 14:29, "Athan Clark" notifications@github.com wrote:
@EpicLoyd https://github.com/EpicLoyd Where should I place them? In ${GAMEDATA}/japlus/? Thank you for your help
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Awesome, I think I have it working. Thank you so much!!
Hi all, I'm just toying with this mod. I've cloned the repository, and build it from source on an x86_64 linux box, and installed it alongside OpenJK - specifically; OpenJK is installed under
$GAMEDATA = /usr/local/JediAcademy
(this is itsGameData
folder), copied thejaplus/*.so
to${GAMEDATA}/japlus/
, and have also copied the usual shared libraries to~/.local/share/openjk/{base/,japlus/}
. When I start my own local server (just to toy with the JA++ client, I'm not sure how to use either the server or the client), I see the following error / warning in my terminal when invoking${GAMEDATA}/openjk.x86_64 +set fs_game "japlus"
when my current working directory is$GAMEDATA
:Should this be of concern? I haven't seen a drastic change in the gameplay of JA yet, so I'm not sure if this mod is working (this is my first time using it). I've also tried to download & copy the "[Client] Enable new JA++ features" from the landing page, to
${GAMEDATA}/cljapp.cfg
(I'm not sure where this actually belongs). But, I've also tried doing afind * -f |grep "init.lua"
in thejaplus
repo, and haven't found anything.Thank you in advance for your help!!