RazrabGit / SchoolDungeon

Lethal company mod
0 stars 0 forks source link

game stuck on "random seed" screen when using school dungeon with school moon #2

Closed HamedAlmanthari closed 8 months ago

HamedAlmanthari commented 8 months ago

hi. i tried using both of your mods together i get softlocked when landing the ship.

Screenshot 2024-02-29 015939

is this the correct way to use the config?

Screenshot 2024-02-29 020024

edit: i'll reproduce this issue in a bit and send the log.

edit 2: i tried this config and got the same result:

image

i tried school dungeon with "all" 9999 rarity and landed on experimentation fine and it worked. this is the log file with 9999 on School moon only:

New Text Document.txt

HamedAlmanthari commented 8 months ago

is this the issue mentioned in known issues?

RazrabGit commented 8 months ago

When I tested the dungeon at school, I didn’t have anything like this. It was generated quietly, and the moon was launched. Will the school start without any dungeons? And, looking at the log, I discovered that Lethal Quantities gives some kind of error related to items from my mod, maybe that’s why it doesn’t work for you? Screenshot_1

RazrabGit commented 8 months ago

and that isn't a known issue, in this case the game would crash ​

HamedAlmanthari commented 8 months ago

When I tested the dungeon at school, I didn’t have anything like this. It was generated quietly, and the moon was launched. Will the school start without any dungeons? And, looking at the log, I discovered that Lethal Quantities gives some kind of error related to items from my mod, maybe that’s why it doesn’t work for you? Screenshot_1

hmm idk maybe. but i didn't change anything related to scraps with LQ. this issue only happens when i use both school moon and school dungeon together, meaning i can land on school moon with different dungeon and i can also land on a different moon with school dungeon.

HamedAlmanthari commented 8 months ago

i'll try to look into this issue more tomorrow. if you're willing to try out my thunderstore profile and have time for it, here's the profile code:

018df6ef-bd9e-21aa-cfd3-17ff4acf6e29

HamedAlmanthari commented 8 months ago

and also, if you think it is preferred, i can open an issue on LQ's github referencing this issue.

RazrabGit commented 8 months ago

When I tested the dungeon at school, I didn’t have anything like this. It was generated quietly, and the moon was launched. Will the school start without any dungeons? And, looking at the log, I discovered that Lethal Quantities gives some kind of error related to items from my mod, maybe that’s why it doesn’t work for you? Screenshot_1

hmm idk maybe. but i didn't change anything related to scraps with LQ. this issue only happens when i use both school moon and school dungeon together, meaning i can land on school moon with different dungeon and i can also land on a different moon with school dungeon.

Okay, I'm convinced that this is not a matter of Lethal Quantities. I calmly launched the moon and the dungeon at the same time and together with this mod, despite the fact that I received the same warnings in the console.

HamedAlmanthari commented 8 months ago

When I tested the dungeon at school, I didn’t have anything like this. It was generated quietly, and the moon was launched. Will the school start without any dungeons? And, looking at the log, I discovered that Lethal Quantities gives some kind of error related to items from my mod, maybe that’s why it doesn’t work for you? Screenshot_1

hmm idk maybe. but i didn't change anything related to scraps with LQ. this issue only happens when i use both school moon and school dungeon together, meaning i can land on school moon with different dungeon and i can also land on a different moon with school dungeon.

Okay, I'm convinced that this is not a matter of Lethal Quantities. I calmly launched the moon and the dungeon at the same time and together with this mod, despite the fact that I received the same warnings in the console.

you know what, i don't even know what caused this that day. i tried them both together now and they worked perfectly together. weird because that day this only happened when i tried them both together.

RazrabGit commented 8 months ago

Hmm ok, if this continues to work well, I'll close the issue, just let me know.

HamedAlmanthari commented 8 months ago

alright.

HamedAlmanthari commented 8 months ago

this issue still happens. weird

HamedAlmanthari commented 8 months ago

apparently it doesn't happen always in my modpack. sometimes i can land and sometimes it gets stuck on random seed screen. i have not encountered this issue with other moons and interiors on the first land other than with this interior and moon. this issue happens like 80% of the time on the first land.

RazrabGit commented 8 months ago

Very weird. I have never had this happen on any landings, neither on a completely empty modpack with only the moon and a dungeon, nor on large modpacks. And even in the log I don’t see anything related to this. At the moment of landing, the game seems to stop, without any errors.

HamedAlmanthari commented 8 months ago

Yeah. I’ll generate a new LLL config and see if that helps. Heard some people say that old config causes issues idk. I haven’t deleted my config since the release of LLL.

HamedAlmanthari commented 8 months ago

Yeah. I’ll generate a new LLL config and see if that helps. Heard some people say that old config causes issues idk. I haven’t deleted my config since the release of LLL.

tried this. it did not work. the first land worked, but the second land got stuck.

RazrabGit commented 8 months ago

Yeah. I’ll generate a new LLL config and see if that helps. Heard some people say that old config causes issues idk. I haven’t deleted my config since the release of LLL.

tried this. it did not work. the first land worked, but the second land got stuck.

Unfortunately, it’s difficult to even imagine what this could be. Perhaps this is due to the limitations of LLL (a large number of moons and dungeons may have been installed, there are problems because of this) or a lack of resources, because this is not a matter of mod conflicts. I could see how this dungeon and modpack works for me, although I don’t know how much it will help. Maybe the problem is in different versions of LLL required for the game. I'll try today to update the mod to the new version of LLL. You can try also updating the moon and dungeon to the latest versions, if you havent done so, I reduced the package size and graphics quality as it was too big, maybe this could help.

HamedAlmanthari commented 8 months ago

alright i'll try it out. i'll also remove most custom moons i have if that's the case. i do have a lot of moons installed. i also do have enough ram.

HamedAlmanthari commented 8 months ago

unfortunately that did not help. can diversity or backrooms cause this? because they add extra interiors next to the existing dungeon. i'll see if that changes anything later.

RazrabGit commented 8 months ago

unfortunately that did not help. can diversity or backrooms cause this? because they add extra interiors next to the existing dungeon. i'll see if that changes anything later.

maybe, but I haven't encountered any stuck issues on one of my modpacks with this mod. Perhaps I should have played a little more there, since due to the fact that my dungeon can go quite far down, it could very well hit the backrooms itself, which could probably cause a glitch in the generation. This is of course my fault, because the dungeon should not go down so much, but I will see if this is really the problem, I will lower the frequency of spawning stairs.

RazrabGit commented 8 months ago

unfortunately that did not help. can diversity or backrooms cause this? because they add extra interiors next to the existing dungeon. i'll see if that changes anything later.

maybe, but I haven't encountered any stuck issues on one of my modpacks with this mod. Perhaps I should have played a little more there, since due to the fact that my dungeon can go quite far down, it could very well hit the backrooms itself, which could probably cause a glitch in the generation. This is of course my fault, because the dungeon should not go down so much, but I will see if this is really the problem, I will lower the frequency of spawning stairs.

and this is not because of backrooms, the dungeon cannot be generated so low that it somehow conflicts with it, I checked it by running it 9 times, and the game worked for me as it should.

RazrabGit commented 8 months ago

ok, I updated the mod, try to run it

HamedAlmanthari commented 8 months ago

it still happens lmao. weird that no one else also reported this issue. that means i probably have some mod that nobody has, that's conflicting with this mod.

HamedAlmanthari commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

RazrabGit commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

i heard that "LLL Fixed" can solve this problem. You can try to use this mod, but Im not sure about it.

HamedAlmanthari commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

i heard that "LLL Fixed" can solve this problem. You can try to use this mod, but Im not sure about it.

i'll look into that. but now i get spammed these errors when i land on school moon:

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: School , Quota: 0 , Day: 2 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
.
.
.

i know the school dungeon in the log is not yours but i got the same errors when i landed on school moon and your school dungeon was generated. now there is another school dungeon that i'm using alongside your dungeon with the same weight.

EDIT: i just disabled the other dungeon mod just to make sure. yeah i still get these errors. so it's probably from the moon.

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh initialShadingGroup_initialShadingGroupmetaldetector_e is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.000 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
.
.
.
RazrabGit commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

i heard that "LLL Fixed" can solve this problem. You can try to use this mod, but Im not sure about it.

i'll look into that. but now i get spammed these errors when i land on school moon:

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: School , Quota: 0 , Day: 2 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
.
.
.

i know the school dungeon in the log is not yours but i got the same errors when i landed on school moon and your school dungeon was generated. now there is another school dungeon that i'm using alongside your dungeon with the same weight.

EDIT: i just disabled the other dungeon mod just to make sure. yeah i still get these errors. so it's probably from the moon.

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh initialShadingGroup_initialShadingGroupmetaldetector_e is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.000 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
.
.
.

well, I already saw this on discord, I'll try to fix it

HamedAlmanthari commented 8 months ago

yeah that's me lmao

TShineCN commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

i heard that "LLL Fixed" can solve this problem. You can try to use this mod, but Im not sure about it.

i'll look into that. but now i get spammed these errors when i land on school moon:

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: School , Quota: 0 , Day: 2 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
.
.
.

i know the school dungeon in the log is not yours but i got the same errors when i landed on school moon and your school dungeon was generated. now there is another school dungeon that i'm using alongside your dungeon with the same weight. EDIT: i just disabled the other dungeon mod just to make sure. yeah i still get these errors. so it's probably from the moon.

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh initialShadingGroup_initialShadingGroupmetaldetector_e is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.000 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
.
.
.

well, I already saw this on discord, I'll try to fix it

I tried several mod moons but couldn't land any. This is the error message.

[Info :LethalLevelLoader] Created New Day History Log! PlanetName: PsychSanctum , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None [Error : Unity Log] Failed to generate the dungeon 20 times. This could indicate a problem with the way the tiles are set up. Try to make sure most rooms have more than one doorway and that all doorways are easily accessible. Here are a list of all reasons a tile placement had to be retried: [Info : Unity Log] Now listening to dungeon generator status. [Warning: Unity Log] [Dissonance:Recording] (14:49:44.151) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate [Warning: Unity Log] [Dissonance:Recording] (14:49:44.176) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.1939743)

RazrabGit commented 8 months ago

i tried to land on the moon a few times now, about 4 or 5 times, and it worked every time. no idea what happened and why it's not happening again. this issue seems to be inconsistent and i think it's from LLL itself or something is conflicting with LLL and not this mod.

i heard that "LLL Fixed" can solve this problem. You can try to use this mod, but Im not sure about it.

i'll look into that. but now i get spammed these errors when i land on school moon:

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: School , Quota: 0 , Day: 2 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.002 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder.004 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.003 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh SurfCylinder is skipped because it does not allow read access
.
.
.

i know the school dungeon in the log is not yours but i got the same errors when i landed on school moon and your school dungeon was generated. now there is another school dungeon that i'm using alongside your dungeon with the same weight. EDIT: i just disabled the other dungeon mod just to make sure. yeah i still get these errors. so it's probably from the moon.

[Info   :LethalLevelLoader] Created New Day History Log! PlanetName: MAOY School , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh initialShadingGroup_initialShadingGroupmetaldetector_e is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.000 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.002_Cube.001 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Plane.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
[Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cube.006 is skipped because it does not allow read access
.
.
.

well, I already saw this on discord, I'll try to fix it

I tried several mod moons but couldn't land any. This is the error message.

[Info :LethalLevelLoader] Created New Day History Log! PlanetName: PsychSanctum , DungeonName: school_flow , Quota: 0 , Day: 1 , Weather: None [Error : Unity Log] Failed to generate the dungeon 20 times. This could indicate a problem with the way the tiles are set up. Try to make sure most rooms have more than one doorway and that all doorways are easily accessible. Here are a list of all reasons a tile placement had to be retried: [Info : Unity Log] Now listening to dungeon generator status. [Warning: Unity Log] [Dissonance:Recording] (14:49:44.151) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate [Warning: Unity Log] [Dissonance:Recording] (14:49:44.176) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.1939743)

yes, most of the tiles in my interior have one doorway, perhaps this is causing the problem, although the log shows some strange errors. Anyway, I'll be updating the interior structure soon, adding more rooms, forks, and more doorways to the classrooms.