Had a few ideas I wanted to try, given access to some of the game data, so I thought this application might be a good base to build from. Unfortunately, having some issues running the app locally,
ERROR in unable to locate 'C:/workspace/marvelsnaptracker2/src/our-active-win/*.dll*' glob
ERROR in unable to locate 'C:/workspace/marvelsnaptracker2/src/our-active-win/*.pdb*' glob
Which causes a crash with
pinging psList
Starting parser from Global...
pinging psList
There will be sent this number of events: 10
This is user ID: a2e5e8dc-d285-4049-b0dd-70f2c5b73bbb
pinging psList
There will be sent this number of events: 8
This is user ID: a2e5e8dc-d285-4049-b0dd-70f2c5b73bbb
found SNAP
at rejectAndCleanup (node:electron/js2c/browser_init:2:77411)
at EventEmitter.stopLoadingListener (node:electron/js2c/browser_init:2:77786)
at EventEmitter.emit (node:events:513:28) {
errno: -2,
code: 'ERR_FAILED',
url: 'http://localhost:3000/overlay_window'
}
{
msg: 'Failure to load url in overlay window',
err: "Error: ERR_FAILED (-2) loading 'http://localhost:3000/overlay_window'",
type: 'Error',
entry: 'http://localhost:3000/overlay_window',
stack: "Error: ERR_FAILED (-2) loading 'http://localhost:3000/overlay_window'\n" +
' at rejectAndCleanup (node:electron/js2c/browser_init:2:77411)\n' +
' at EventEmitter.stopLoadingListener (node:electron/js2c/browser_init:2:77786)\n' +
' at EventEmitter.emit (node:events:513:28)'
}
I tried disabling the overlay entirely to sidestep the issue, but that means that I only get game updates between games, not during.
Guessing one of those missing libraries is what is able to read the Snap file state in memory, rather than what is being saved to the file system?
Any chance the repo is just missing a couple of files? or is there some extra steps to build the missing files?
The thing is, we use injection written in C# to get data from the live match. There's VS project you need to build, so you'll get our-active-win dlls and then you'll be able to run it.
Had a few ideas I wanted to try, given access to some of the game data, so I thought this application might be a good base to build from. Unfortunately, having some issues running the app locally,
Which causes a crash with
I tried disabling the overlay entirely to sidestep the issue, but that means that I only get game updates between games, not during. Guessing one of those missing libraries is what is able to read the Snap file state in memory, rather than what is being saved to the file system?
Any chance the repo is just missing a couple of files? or is there some extra steps to build the missing files?