Closed Lucaspec72 closed 5 years ago
I just did, check out SyncTransform3D
and SyncRigidBody3D
.
Api usage is same methods/variables as in 2D variants of those nodes, api reference can be found here
https://github.com/Razzeeyy/godot-networked-instancing-example#api-overview
If you want to just get started quick: simply use SyncTransform3D
node instead of SyncNode
and don't forget to check replicated
and interpolated
and it should just work. (It even can sync rigid bodies if you don't care about prediction stuff etc.).
Nice ! Thanks for the quick reply and the awesome work you make !
I've been trying to modify the addon to work with 3d but i always end up with errors =| will you add a 3d version of the node(s) in the future ?