Function.Call<float>(Hash.TIMESTEP); seems to be better than Game.LastFrameTime; for delta time.
Vehicle.Speed seems not to be very precise.
ScriptHook / ScriptHookDotNet runs script once per frame, but execution may be not 100% in sync with gameloop, so delta is inaccurate (fix with custom delta??)
Camera frequently sttuters at high speeds.
Ideas:
Function.Call<float>(Hash.TIMESTEP);
seems to be better thanGame.LastFrameTime;
for delta time.Vehicle.Speed seems not to be very precise.
ScriptHook / ScriptHookDotNet runs script once per frame, but execution may be not 100% in sync with gameloop, so delta is inaccurate (fix with custom delta??)