chatbubbles can render a lot more characters than is needed, causing people to be able to overflow other players memory to the default heap allocation (3GB) if the attacker has a higher heap allocation
tldr: lots of characters = oom errors and possible crashes
chatbubbles can render a lot more characters than is needed, causing people to be able to overflow other players memory to the default heap allocation (3GB) if the attacker has a higher heap allocation
tldr: lots of characters = oom errors and possible crashes