This pull request adds an isometric screenshot feature to the game.
What is there more to do? The following:
[ ] Make the game render everything to a single texture, instead of using the main frame buffer. This will also allow a loading screen to be shown instead of the screen being reduced to a flickery mess
[x] Actually preserve and stitch the textures together to save them to one file, instead of saving a bunch
[ ] Maybe have the screenshots be resolution-agnostic? Currently each piece is rendered corresponding to the screen resolution.
This pull request adds an isometric screenshot feature to the game.
What is there more to do? The following: