Open WhenTanksFly opened 2 years ago
blocked by engine label?
same with shieldbug, if u shoot in front of it, it will visually show the bullet, but shield won't take any damage. pretty sure the trail is just a visual thing and is not tied to dmg directly.
solution could be making the particle something like 16 units long and spamming many particles in a row until a unpenetratable object is hit
I don't think we're blocked by the engine here. I'll have to look at how the marksman rifle tracer is implemented but piercing bullets are a fully non-engine-side implementation.
i mean cutting off the particle half way through so its not shown, not sure if sniper should be able to pierce such fat walls
I'm pretty sure the logic for displaying tracers is also in client.dll and not the engine.
Example: Operation Cleansweep - Landing Bay 7, the big pillar-ish thing right after the spawnpoint room. sniper_trail_fail_demo.zip (v7.1.3.5)