Open BenLubar opened 1 year ago
A second flying enemy? Reminder that buzzers are often impossible to aim at due to ping, unless flying in a perfectly straight line directly at the attacking marine. Plus, slowdown typically means death as it's no longer possible to avoid other enemies, just like being knocked over by shieldbug. At least 1 hit from buzzer isn't likely to be the end.
Buzzers weren't able to be aimed at due to a bug; not sure if the fix is out yet, but it's definitely in beta. These would be quite a bit larger than buzzers and therefore easier to aim at. If they are "flying" they'd act more like a walking enemy with invisible legs than like buzzers do.
Slowdown equaling danger for marines is the point - we just need to make sure the radius, duration, and intensity of the slowdown is tuned right.
An enemy that would slow the movement speed of marines through an area; also has a basic melee attack which it uses after the web or goo that slows down marines.
Inspired by Warframe's Tar Mutalist MOA enemy; could also look like the manta rays in half-life 1 xen and be our second flying enemy.