ReactiveDrop / reactivedrop_public_src

Alien Swarm: Reactive Drop game source code and issue tracker.
https://reactivedrop.com
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Fell through floor at High Tension's beginning, then team disappeared #713

Closed WhenTanksFly closed 4 months ago

WhenTanksFly commented 6 months ago

https://easyupload.io/vmpua4 Demo is ~35 Mb zipped and ~72 Mb unzipped due to several mission restarts recorded. As the mission starts, we run forward and I end up in a common situation of getting jammed into another marine, him pushing me in his walking direction. I got lazy and figured I may as well not resist it, since all are moving towards the same destination anyway. Jokes on me: as we pass a horizontal line that, judging by soil texture/lighting, appears to be the stitch spot of different map parts, ... The upper one. In-game visibility may depend on graphics and video card settings ... I clip right through the ground and fly down to the map's box boundaries. Still alive and unharmed standing on very dense void, I execute asw_afk as per the "I'm stuck" protocol, now watching the radar while waiting for the bot to teleport back up. And a few seconds later... where minimap? Wait no, where everything? Team went poof only 20s into the mission! Shoulda disabled netgraph but w/e I assume the leader has restarted the mission shortly after, and then we could play normally. This was on a ranked dedicated server, ASRD Tennessee. Couldn't reproduce falling through textures in singleplayer, with or without ramming a bot near the same spot to simulate the pushening.

I do know the map has a despawn trigger for the first section, normally fired as the elevator goes down. Perhaps the bot has successfully teleported to the team but somehow triggered the unspawn, removing entire team at once.

WhenTanksFly commented 5 months ago

Just remembered I had another case of falling at the same spot, but this time no blackout after teleport. If only I remembered to save demo.