Closed WhenTanksFly closed 7 months ago
@jhh8 can we set the door to ignore things in its way? or hurt the shieldbug?
Timer for mission completion sounds easier, you can also run out while its closing and softlock. Also would make speedruns more consistent
Will have to write a script to see how long the door takes to close to get the timing right
d_fallencity_shieldblock_t10500.zip I tried to melee-push it, but it had nowhere to be knocked away due to all space around it already being taken by drones. I suppose the mission completion trigger could be changed to not depend on door closure, and instead activate X seconds after all alive marines assembled at finish.
In retrospec, there might've been some way to hit drones via gl without killing self by aiming outside...