Open WhenTanksFly opened 6 months ago
Turns out it has the the exact same stats as Dead City's rogue turrets in 4th mission:
150 HP, 0.5x non-shotgun bullet damage, 1.5x non-Saw melee, 1.25x explosions. Immune to ignition but not direct fire damage.
Still, it should just auto die after 4s.
Currently, time required to get out of the starter wagon depends on how quickly team destroys the healthbarless blackness behind the door. When I just press myself against the exit and not attack, the room lets me out after about 8 seconds. If I unload heavy rifle alt + amp into the doorway or chainsaw it, I can move through the exit at 4th second. Melee it without melee bonus and without power fist, 6.5s. I have no idea how the average player going for the speedrun achievement would know to shoot a non-outstanding object during what seems to be a scripted eversame event. Besides, Reduction is generally soulsappingly slow, and this is an opportunity to reduce the wait.