ReactiveDrop / reactivedrop_public_src

Alien Swarm: Reactive Drop game source code and issue tracker.
https://reactivedrop.com
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Reduction - Fallen City: Potential softlock if skipping multi-level building #749

Open WhenTanksFly opened 3 months ago

WhenTanksFly commented 3 months ago

It's possible to never visit the maze building by climbing onto dark orange capsule used to escape Silent Station and then falling east. Soon is a no-return point of falling off the fence that's separating 2 map areas. Problem is the capsule trick skips the "get through the maze" objective, possibly resulting in softlock. Doesn't help that the objective is of zero descriptivity. It's also an intuitivity concern in singleplayer: https://steamcommunity.com/app/563560/discussions/2/4362372817693413378/ , the original poster even reached another no-return point of being locked in the train's wagon.

Honestly I'd propose removing the shortcut and boosting speedrun req by a few seconds. It's not cool to skip half a map! Even Lana's Vents and Tilarus' SynTek Hospital have their shortcuts lesser.


I just realized that on the standard path there are no objective markers visible 'til hopped over the fence... because there aren't any other objectives until then. Need noob guidance to point at the south end of the fence.