Open IAFJaeger opened 3 weeks ago
Ricochet Rifle altfire too.
To quote myself (just added Combat Rifle altfire to the list, thanks to this post):
Vindicator has -55% damage against bigger-than-Ranger aliens except Boomers; Desert Eagle/Bulldog -50% but instakills Rangers; Pump Shotgun, Devastator, Combat Rifle altfire and Ricochet Rifle altfire -40%; Mining Laser -60% but only -50% to Uber Drone, while being extra strong against rocks and instakilling biomass; Heavy Rifle +30%; Twin Pistols deal HP% damage on successive shots to Drones and Uber Drones (except electric ones in Accident 32), enough to 2-shot regular Drones on Brutal no matter marine's damage bonus; Queen has extra resistances to many weapons.
Some of these are convars:
"rd_deagle_bigalien_dmg_scale" = "0.5" client cheat replicated - Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen "rd_heavy_rifle_bigalien_dmg_scale" = "1.3" client cheat replicated - Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen "rd_pistols_uber_drone_additional_damage_health_percent" = "12" game cheat - Special pistol bullets provide additional damage over heavy drones
Couldn't guess the names for the rest.
several entity types have hard-coded damage resistances in their OnTakeDamage handlers and it'd probably be good to explicitly make armor types and then document what those do somewhere in the game's UI
Big aliens includes:
but not includes
asw_boomer
.Shotguns includes:
For example: