Open WhenTanksFly opened 1 month ago
With how firerate is implemented it heavily depends on tickrate, with higher tickrate it gets closer to the listed values, so if you want this fixed, we would need to implement firerate in a different way like it was done with chainsaw, so buffing the actual weapons instead of rewriting the numbers in stats
Maybe we should test these weapons' fire rate in a 100-tick even a 128-tick server.
Fire rate
Other numbers
Missing data
Texts, formatting, design
Some of the lines could be merged to take less vertical space:
Not directly related, but
On weapon select screen (but not individual weapon screen), replace monthly usage statistics with the short stats summary seen in lobby on hover-over, for a less sluggish option (quicker, less clicky) of viewing weapon stats.