There are several normal-looking Shieldbugs that have a health bonus not telegraphed to player.
Lana's Escape - Vents: stays near finish -- 1.35x health
Tilarus - Arctic Infiltration: stays near finish -- 1.4x
Jacob's Rest - Deima Surface bridge: cutscene pipe crusher - 2x
Nam Humanum - Platform XVII: breaks wall near finish -- 2x
Tilarus - SynTek Hospital: emerges from west mountain tunnel when team moves from last hack to finish -- 2x
There's also Road to Dawn's two 1.025x shields near menders and Oasis Colony Spaceport's 1.1x cutscene bridge breaker, probably too minor to care.
All while Area9800's Power Plant's Cooling Pump's (as well as bonus Power Plant's) green shieldbug has normal health and doesn't have the ignition immunity Accident 32's green enemies have.
I'd rather have it vice versa: extra thicc ones to stand out visually, and Power Plant's mechanically normal green shieldbug to be of standard yellow-brown.
There are several normal-looking Shieldbugs that have a health bonus not telegraphed to player. Lana's Escape - Vents: stays near finish -- 1.35x health Tilarus - Arctic Infiltration: stays near finish -- 1.4x Jacob's Rest - Deima Surface bridge: cutscene pipe crusher - 2x Nam Humanum - Platform XVII: breaks wall near finish -- 2x Tilarus - SynTek Hospital: emerges from west mountain tunnel when team moves from last hack to finish -- 2x There's also Road to Dawn's two 1.025x shields near menders and Oasis Colony Spaceport's 1.1x cutscene bridge breaker, probably too minor to care.
All while Area9800's Power Plant's Cooling Pump's (as well as bonus Power Plant's) green shieldbug has normal health and doesn't have the ignition immunity Accident 32's green enemies have. I'd rather have it vice versa: extra thicc ones to stand out visually, and Power Plant's mechanically normal green shieldbug to be of standard yellow-brown.