Closed ReadieFur closed 3 years ago
The websocket server is set to start up when the zenject OnApp is run. On this OnApp event I have an IInitializable and IDisposable websocket class. On dispose I tell the websocketserver to stop but it seems that this kills the game which confuses me but im trying to figure out why.
I have fixed the issue by moving it outsize of zenject however I am still trying to figure out why this broke so badly. (These messages were snippits from a Discord DM I had).
I have had messages say that my mod was causing critical erorrs when the app was reloaded, e.g. a setting in the settings menu was changed. This would cause the
ScoreController
andGameEnergyController
to stop working entirely.