An incident that spawns Tiberium on a nearby (or simply random) world tile, allowing it to spread.
The play may however choose to travel to that spot within a specific time to contain it. If they fail to do so, it simply converts the map slowly over time.
SPECIAL:
Mark tile for custom map generation ("ground zero")
An incident that spawns Tiberium on a nearby (or simply random) world tile, allowing it to spread. The play may however choose to travel to that spot within a specific time to contain it. If they fail to do so, it simply converts the map slowly over time.
SPECIAL: