Open DarcReaver opened 6 years ago
Hey,
I hope we can keep this discussion on the mod mechanics and not the game. 😄
Anyway..
Yes, we know that soil compaction isn't bad in every case. The preparation of soil differs so much depending on the country/weather/soil type. And yes for some crops it's "important" to compact the top soil to improve contact between the soil and seed which improves emergence. Perhaps you noticed that we started on a roller?
The thing you stated with that sub soil compaction doesn't really affect yields directly.. the problem we are facing is that we have to simulate it in a way that there's still a balance in realism and gameplay. There's simply no way to simulate that without making it to complex for the players.
Thanks for sharing your thoughts.. we will discuss them and come back to you.
Thanks for the reply! I actually haven't seen that you started working on a roller, probably a great addition.
I also added another aspect to my original post regarding game optics. I hope you can manage to pull something off like this - this would dramatically improve soilcompaction, MR mod and ground response.
about "confusing/being too complex for players" - actually, I doubt that "regular" players would use soil compaction anyways, they're happy with having the fields the way they are. Since this mod's audience is probably similar to the ones playing with MR mod I don't think this is that much of an issue.
If the system is intuitive and explained well it's going to be fine. If you can explain a game feature in only a couple of sentences it's easy to learn.
1) don't use fertilizer if you're not going to work it into the ground 2) prepare the fields with seedbed cultivators before sowing 3) plow the fields if you notice that they stack water (mud layer) when they've dried a bit
The current implementation is more confusing in my opinion, because it only affects the gameplay with negative aspects.
Right now it's more like :
1) don't drive on the fields too much to prevent soil compaction 2) use tyre pressure to affect vehicle compaction effects 2) plough the fields regularely
Apart from point 1) there's not much of a difference to vanilla FS17, because you need to plough the fields regularely aswell. The pressure system, while logical (lower pressure -> better for compaction) is unrealistic unfortunately, because even with low tyre pressure and wide base tyre, the soil can be compacted massively, depending on the soil type. A soil with high amount of clay will take much compaction even from wide base tyres (especially when using heavy equipment like forage harvesters or sugar beet harvesters - when the soil is wet.
I got a technical information on the whole compaction issue from liebegg agrar centre. It's german but maybe you can translate it with google : http://www.liebegg.ch/upload/cms/user/Merkblatt_Bodenverdichtung_der_Unterboden_macht_dicht_AG.pdf
It explains the whole topic pretty well.
Hello,
I just wanted to point something out/start a discussion about the game mechanics: Note that this is not meant as direct criticism, it's more about starting a discussion for possible improvements. I really love the idea behind this - to make soil working more interesting and unique.
One thing I'd like to point out first is:
Soil compaction isn't bad in general. To prepare the soil for seeding it's important to compact the top soil. Plants require a certain soil humidity - and compacting the top soil, with a packer roller for example, helps the soil to keep water for the plants to grow. Without proper compacting before seeding it's significantly harder for plants to start growing. And its much harder to keep fertilizer/nutrients in the ground.
Also, uncompacted soil can be washed away easily by stronger showers of rain. Which is problematic of course.
On the other hand, sub soil compaction doesn't really affect yields in a direct manner (but it's still bad of course). Because it keeps water from oozing, which leaves fields as mud holes that do not dry properly and keep plans from growing. This ultimately leads to problems with cultivating the field - more slipping for tractors and harvesters etc. - and of course this lowers the soil quality/yields in the long run.
To simulate this, the mechanics of this mod would need to be tweaked slightly:
Just my thoughts so far. Please feel free to share your opinions with me :)